The Legend of Zelda: Phantom Hourglass: copyrighted property of Nintendo
There are game franchises acclaimed by most of the gamers around the world. During all their existence, they are able to deliver great gaming experiences, regardless the video-game model.
There are game franchises acclaimed by most of the gamers around the world. During all their existence, they are able to deliver great gaming experiences, regardless the video-game model.
And the game type doesn’t matter, because the
best ones are defined by a key word: design. These games have a special care on
the design of important characteristics for it, as graphics, sounds, gameplay,
and story, among others. Thus, the best franchises delight us making everything
in the game amazing, even if it’s small details. If it’s important in the game,
a carefully design is dedicated to it.
Everybody have a favorite game franchise. Many
are not loved by all the gamers, but some of them are respected by the major
part of the public. Probably, one of the most important is the epic The Legend
of Zelda. Along the years, the Nintendo Company was capable to create fantastic
Zelda games for different platforms.
Among the many different titles, I will write
about one of my favorite ones, where the design is present, mostly, in the
gameplay and the story. The game is The Legend of Zelda: Phantom Hourglass.
Link's debut in the Nintendo DS |
The Legend of Zelda: Phantom Hourglass was the
first franchise game to be produced to the Nintendo DS console. Aiming to use
the video-game specifications, the title used a very unusual gameplay: all the
actions must use the DS touch-screen, with no need for the D-Pad or the others
physicals buttons. As the Zelda games are (normally) based on exploration, puzzles
and strategy fights, the touch control could be a major difficult for the
players.
I was skeptical in the beginning, and the first
playing minutes were, indeed, somewhat confusing. However, as you play the
game, and interact with the touch controller, you discover that the Stylus
isn’t that bad for a Zelda game. Moreover, Phantom Hourglass was thought for
this gameplay, making every action being funny inside the game.
The story follows after the Wind Waker (GC)
game, as tells what happened to Link (or “insert your name here”) and
Tetra/Zelda after that. The world map is a great ocean chart, where, with the
help of a customizable ship, you navigate in many different islands to collect
sacred items.
Navigate with the S.S. Linebeck |
Link has the help of Linebeck, the captain of
the ship, and Ciela, a smart and helpful (and not annoying) fairy. Along the
story, new characters and challenges are discovered, creating a very
interesting game world. There are many side-quests, increasing the game time
(and fun). As usual, Link may use different weapons, as a bow and bombs. The
touch-screen control turns every item in the inventory very funny to be used.
Many things to discover and upgrade |
Another important part of the game is the maps
of the scenarios. The upper screen shows the map, and the lower the game
itself. You can change the screens positions to write notes, as door positions
or puzzles tips. This “note to remember later” may look boring in the
beginning, but after you get used to it, turns to a very useful resource,
allowing you to organize your steps and register important information.
The island map shows Link's current postion |
Probably the only problem of the game is the
difficulty level. There are fill moments where you face great difficulties,
requiring high fighting or puzzle-solving abilities. Obviously, this game has a
large age public, and hardcore challenges wouldn’t be indicated. In order to
compensate this fact, the game offers many side-quests, and even time trials
challenges.
For me, it one of the best qualities of the
game, but for others it was one of the worst. The touch gameplay, for those who
hate alternatives control styles, may prove to be very challenging. As
everything needs a “scratch”, a “tap”, or a “sketch” with the stylus, it’s
important to have imagination when drawing and a good whist. If you accept the
idea, you will have a lot of fun playing Zelda in a new form (if not, well… I’m
sorry for you).
Although
not being famous as some other franchise brothers, The Legend of Zelda: Phantom
Hourglass is able to deliver the best of the series: a very interesting story,
a solid gameplay, a lot of exploration, puzzles and fights. And everything was
created with a great design, as expected from the Nintendo world’s best seller
(along with Pokémon and Mario, of course…).
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